Games for Kids

Incubating Greatness…
I spent about a year as the Creative Director on a small team positioned inside of Microsoft’s incubation group. Our charter was to seed some creative games, targeted at kids, that took advantage of the Windows operating system and the features unique to personal computers (i.e. hard drive + ubiquitous mouse and keyboard). I was in charge of art, sound, and game design on the two titles started. I was also responsible for pitching new IP for development…it was exciting and rewarding but ultimately the projects ran out of steam as it is simply very difficult to make a compelling business case for kids PC games.

Notes:
Novo in conjunction with Amaze Entertainment
Kooligans, codename Spanky, with Breakaway Games
outline my role as creative director
-coaching visuals to ensure cohesion and consistency
-reviewing gameplay systems to make sure games are easy to grasp and fun to play
E3 2007 interview with Corey Dangel. 9 minutes.




Corey Dangel has been an Art Director for 15 years. He spent the last four years establishing the visual direction for The Agency, a critically anticipated title for PC and PS3. Prior to SOE, Corey spent nearly a dozen years living the life of an elite art director in the games division of Microsoft. Focused principally on online games, Corey spent his first tour of duty working on several groundbreaking titles including the Internet Gaming Zone, Fighter Ace, and Asherons Call. A two-year hiatus sent Corey to Cavedog/Humongous Entertainment where he helped bring the Total Annihilation franchise to the online world. A return to Microsoft had him working on a variety of PC and Xbox games, most notably Dungeon Siege, Psychonauts, and Mythica. Corey attended Western Washington University, where he graduated with a Bachelor of Science in Visual Communication. Outside of work, Corey pretends to be a rock star in his circularly referential band, AgentC. He makes a fine martini, too.