MGS – Tork
character platformers
on the verge of extinction…
The final publisher for this game was actually Ubisoft, but I worked for about 18 months on Tork, splitting my time between Psychonauts, Mythica, and miscellaneous Studio responsibilities. We signed this title at what turned out to be the beginning of the rapid decline in interest for character based platform adventures. And at the point where the financials no longer made sense for us, Microsoft allowed the developer (Tiwak) to pursue a new publisher. Regardless, I spent a good amount of time on this title and helped it get off the ground.
Aside from traveling back and forth to France my job was to keep production on track, help their art team focus on the right priorities, and assist the marketing team by creating screenshots and gameplay trailers.
release date: 2005
E3 2007 interview with Corey Dangel. 9 minutes.