MGS – Nightcaster
launch titles and new platforms…
NightCaster was an Xbox launch title developed by a studio in Denver, Colorado called VR1. As per the role of Publishing Art Director my job was to make sure they delivered quality artwork on time. Quality and timeliness have an inherent tension and because the launch window of the Xbox platform was an immovable target we had to pick our areas of focus very selectively.
The pressure to exploit the “power of the Xbox” was intense and as a result I found myself scrutinizing every asset in the game. In terms of time, my principal contribution to this project was pushing for bold, dynamic spell effects. I think we achieved good results there. In terms of quality, my most important achievement was pushing for a more interesting & iconic hero character. Working closely with Steven Morrison (Art Lead) and Ray Lederer (Sr. Artist) I gave Arran a complete make-over from head to toe. (see before and after images to the left)
Release Date: Dec. 2001
E3 2007 interview with Corey Dangel. 9 minutes.