c.dangel.run

a catalogue of my professional work

Corey Dangel has been an Art Director for 15 years. He spent the last four years establishing the visual direction for The Agency, a critically anticipated title for PC and PS3. Prior to SOE, Corey spent nearly a dozen years living the life of an elite art director in the games division of Microsoft. Focused principally on online games, Corey spent his first tour of duty working on several groundbreaking titles including the Internet Gaming Zone, Fighter Ace, and Asherons Call. A two-year hiatus sent Corey to Cavedog/Humongous Entertainment where he helped bring the Total Annihilation franchise to the online world. A return to Microsoft had him working on a variety of PC and Xbox games, most notably Dungeon Siege, Psychonauts, and Mythica. Corey attended Western Washington University, where he graduated with a Bachelor of Science in Visual Communication. Outside of work, Corey pretends to be a rock star in his circularly referential band, AgentC. He makes a fine martini, too.

For more info: LinkedIn Profile

MGS – Raven

Posted by Corey Dangel On May - 24 - 2009

two-to-tango

a Before and After story…



One of the first projects I received upon my return to Microsoft was working with an external team to develop a game and build IP around what was originally an Xbox tech demo called “Two to Tango”. It featured a very butch girl named Raven and her pet robot, Rex.

Raven MkII
Pipeworks, the developer, did a fine job of translating Rex into real-time friendly polygons but Raven still needed a make-over. The plan at the time was to make Raven a spokesmodel for Xbox so the tomboy-girl-next-door with a machine pistol wasn’t going to cut it.

Raven MkIII
We contracted Blur Studios to re-envision Raven into a cute but capable action heroine. We worked with four different concept artists on a variety of stylistic approaches and after several revisions ended up with a nice result. We maintained several of the original identifying marks but updated her look to play better for our intended audience. Unfortunately, the game never really got off the ground and the project got mothballed. So it goes.




Project Date: early 2001

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E3 2007 interview with Corey Dangel. 9 minutes.

Interview with Ten Ton Hammer

Posted by Corey Dangel

The Agency – Showtime

Posted by Corey Dangel
May-27-2009

The Agency – From Pitch to Production

Posted by Corey Dangel
May-27-2009

Mythica – the Product

Posted by Corey Dangel
May-27-2009

Mythica – the Process

Posted by Corey Dangel
May-26-2009

MGS – Psychonauts

Posted by Corey Dangel
May-26-2009