MGS – Raven
a Before and After story…
One of the first projects I received upon my return to Microsoft was working with an external team to develop a game and build IP around what was originally an Xbox tech demo called “Two to Tango”. It featured a very butch girl named Raven and her pet robot, Rex.
Pipeworks, the developer, did a fine job of translating Rex into real-time friendly polygons but Raven still needed a make-over. The plan at the time was to make Raven a spokesmodel for Xbox so the tomboy-girl-next-door with a machine pistol wasn’t going to cut it.
We contracted Blur Studios to re-envision Raven into a cute but capable action heroine. We worked with four different concept artists on a variety of stylistic approaches and after several revisions ended up with a nice result. We maintained several of the original identifying marks but updated her look to play better for our intended audience. Unfortunately, the game never really got off the ground and the project got mothballed. So it goes.
Project Date: early 2001
E3 2007 interview with Corey Dangel. 9 minutes.