MGS – Psychonauts
dude, what’s with her hair?
While Majesco delivered Psychonauts to retail it was Microsoft who initially invested in Tim Schafer’s startup venture, DoubleFine. I was involved with the project on the publishing side from the due diligence phase through almost 2 years of production. During that time the routine of evaluating assets and verifying production against a schedule accounted for much of my time. But my most significant contribution to the project was defending Scott Campbell’s and Tim Schafer’s vision. I worked tirelessly to gather as much supporting material as possible to prove the marketability of their highly stylized characters and environments.
I was also involved in focus group testing and, subsequently, the revised character design direction that transformed the initial hero D’Artagnan Alsjeblieft, aka ‘Dart’ , into “Raz”. It was during a focus test in San Francisco that one of the participants uttered, “Dude, what’s with her hair?” that we knew Dart was a difficult read in-game. Clearly, the redesign was an effort shouldered principally by Scott Campbell and the talented artists at DoubleFine. But I was heavilly involved in structuring the revised creative brief, being a strong advocate for a spy-like hero and encouraging the addition of his trademark goggles.
Lastly, I helped out with marketing materials so that the heavily burdened production team could stay focused on the important stuff. I even created a custom CD label for their E3 press kit, just because I cared ;^)
I’m including shots of Raz as well as Dart so you can see the changes. The image at top features Dart in the original “money shot”, a term I co-opted to mean visual prototype, for the project.
release date: 2005
E3 2007 interview with Corey Dangel. 9 minutes.