Resume
corey dangel
corey@jellopolis.com | 425.881.1208
qualifications
15 years of game development experience, mostly in the role of Art Director. Strong leadership, motivation, and communication skills. Good critical eye. Good team player.
experience
Sony Online Entertainment : Bellevue, WA : 2005 – 2009
Art Director | the Agency. 2/05 – 5/09. Provided creative visual direction for critically anticipated multiplatform action MMO. Established the Agency IP from the ground up including: overall art style; locales and feature attractions; memorable heroes and villains; cool gadgets, traps, and weapons. Hired and managed a team of 45 artists producing thousands of assets. Developed marketing materials, acted as on-camera spokesman for the game, and pitched in where needed.
Microsoft Corporation : Redmond, WA : 2000 – 2005
Creative Director | Kids’ Games Studio. 3/04 – 2/05. Responsible for all creative elements of Microsoft’s kids’ games portfolio. Directed game design, story development, and art style on two simultaneous projects.
Art Director | Mythica. 11/01 – 2/04. Built and managed a team of 30 artists to create innovative action/fantasy MMO for Windows. Established art style; developed worlds, characters, creatures, lighting; developed marketing materials; coordinated outsourcing.
Lead Art Director | RAT Studio. 4/00 – 11/01. Supervised artistic direction for multiple PC and Xbox titles. Notable projects include: Dungeon Siege, Asheron’s Call 2, Psychonauts, and Tork. Managed two publishing art directors and one support artist. Performed due diligence on dozens of companies.
Humongous Entertainment : Bothell, WA : 1998 – 2000
Lead Online Producer | Humongous Entertainment. 11/99 – 2000. Directed development teams (artists, game designers, programmers, and sysops) on multiple projects. These include maintaining Backyard Sports Online, Boneyards for TA and TA: Kingdoms, and creating the development plan and designs for the Humongous Family Network, including a suite of family oriented games and a family-oriented MMO. Worked with Ron Gilbert on various game designs.
Art Project Manager | Cavedog. 10/98 – 11/99. Supervised and directed art, design, and online teams. Projects included Boneyards for Total Annihilation ’99, TA: Kingdoms, Boneyards for TA: Kingdoms, the Darien Crusades Metagame, multiplayer game balance for TA: Kingdoms and the Iron Plague, Cavedog website, and Flash micro-games.
Microsoft Corporation : Redmond, WA : 1994 – 1998
Art Director | NetGames Division. 1/96 – 10/98. Managed and directed design of Internet Gaming Zone (www.zone.com). Developed the Zone identity. Managed 8 employees. Shipped Zone 1.0 through Zone 4.0, card and board games, UltraCorps, FighterAce, Asheron’s Call, and Mind Aerobics with Alexey Pajitnov. Awarded US Patent #6102796.
Art Director | MS Games. 6/95 – 12/95. Managed and directed 20 artists across three divisions (Sports, Simulations, Action Arcade & Strategy). Projects included MS Soccer, Full Court Press, Return of Arcade, Flight Sim, and many prototypes.
Design Lead | MS Sports. 10/94 – 6/95. Managed and directed a team of 8 artists working on MS Complete Basketball ’94-’95, MS Complete Baseball ’95, MS Sports Daily, Sports content for MSN 1.0, and several prototypes.
CDFX: graphic design : Seattle, WA : 1988 – 1994
Owner/Principal Designer. Packaging design for music industry. Graphic design for MS Sports (9/93). Designed Microsoft’s first subscription online title…the Baseball Daily.
education
Western Washington University : Bellingham, WA : 1986 – 1989
Bachelor of Science in Visual Communication
references
Matt Wilson, Director of Development, Sony Online Entertainment: mwilson@soe.sony.com
Ed Fries, former Vice President, Microsoft Game Studios: contact info available on request
please check the letters of recommendation on my LinkedIn Profile
E3 2007 interview with Corey Dangel. 9 minutes.