{"id":39,"date":"2009-05-23T18:43:11","date_gmt":"2009-05-24T01:43:11","guid":{"rendered":"http:\/\/www.jellopolis.com\/wordpress\/?p=39"},"modified":"2009-06-07T10:11:55","modified_gmt":"2009-06-07T17:11:55","slug":"39","status":"publish","type":"post","link":"http:\/\/corey.jellopolis.com\/?p=39","title":{"rendered":"Resume"},"content":{"rendered":"<p style=\"padding-left: 30px;font-size:20px;\"><span style=\"color: #c0c0c0;\"><strong>corey dangel<\/strong><\/span><\/p>\n<p style=\"padding-left: 30px;\">corey@jellopolis.com | 425.881.1208<\/p>\n<p><\/br><br \/>\n<span style=\"color: #c0c0c0;\"><strong>qualifications<\/strong><\/span><\/p>\n<p style=\"padding-left: 30px;\">15 years of game development experience, mostly in the role of Art Director. Strong leadership, motivation, and communication skills. Good critical eye. Good team player.<\/p>\n<p><\/br><br \/>\n<span style=\"color: #c0c0c0;\"><strong>experience<\/strong><\/span><\/p>\n<p style=\"padding-left: 30px;\"><span style=\"color: #79aeb8;\"><strong>Sony Online Entertainment<\/strong><\/span>   :   Bellevue, WA   :   2005 &#8211; 2009<\/p>\n<p style=\"padding-left: 30px;\">Art Director | the Agency. 2\/05 &#8211; 5\/09. Provided creative visual direction for critically anticipated multiplatform action MMO. Established the Agency IP from the ground up including: overall art style; locales and feature attractions; memorable heroes and villains; cool gadgets, traps, and weapons. Hired and managed a team of 45 artists producing thousands of assets. Developed marketing materials, acted as on-camera spokesman for the game, and pitched in where needed.<\/p>\n<p><\/br><br \/>\n<\/br><\/p>\n<p style=\"padding-left: 30px;\"><span style=\"color: #79aeb8;\"><strong>Microsoft Corporation<\/strong><\/span>   :   Redmond, WA   :   2000 &#8211; 2005<br \/>\nCreative Director | Kids&#8217; Games Studio. 3\/04 &#8211; 2\/05. Responsible for all creative elements of Microsoft&#8217;s kids&#8217; games portfolio. Directed game design, story development, and art style on two simultaneous projects.<\/p>\n<p><\/br><\/p>\n<p style=\"padding-left: 30px;\">Art Director | Mythica. 11\/01 &#8211; 2\/04. Built and managed a team of 30 artists to create innovative action\/fantasy MMO for Windows. Established art style; developed worlds, characters, creatures, lighting; developed marketing materials; coordinated outsourcing.<\/p>\n<p><\/br><\/p>\n<p style=\"padding-left: 30px;\">Lead Art Director | RAT Studio. 4\/00 &#8211; 11\/01. Supervised artistic direction for multiple PC and Xbox titles. Notable projects include: Dungeon Siege, Asheron&#8217;s Call 2, Psychonauts, and Tork. Managed two publishing art directors and one support artist. Performed due diligence on dozens of companies.<\/p>\n<p><\/br><br \/>\n<\/br><\/p>\n<p style=\"padding-left: 30px;\"><span style=\"color: #79aeb8;\"><strong>Humongous Entertainment<\/strong><\/span>   :   Bothell, WA   :   1998 &#8211; 2000<br \/>\nLead Online Producer | Humongous Entertainment. 11\/99 &#8211; 2000. Directed development teams (artists, game designers, programmers, and sysops) on multiple projects. These include maintaining Backyard Sports Online, Boneyards for TA and TA: Kingdoms, and creating the development plan and designs for the Humongous Family Network, including a suite of family oriented games and a family-oriented MMO. Worked with Ron Gilbert on various game designs.<\/p>\n<p><\/br><\/p>\n<p style=\"padding-left: 30px;\">Art Project Manager | Cavedog. 10\/98 &#8211; 11\/99. Supervised and directed art, design, and online teams. Projects included Boneyards for Total Annihilation &#8217;99, TA: Kingdoms, Boneyards for TA: Kingdoms, the Darien Crusades Metagame, multiplayer game balance for TA: Kingdoms and the Iron Plague, Cavedog website, and Flash micro-games.<\/p>\n<p><\/br><br \/>\n<\/br><\/p>\n<p style=\"padding-left: 30px;\"><span style=\"color: #79aeb8;\"><strong>Microsoft Corporation<\/strong><\/span>   :   Redmond, WA   :   1994 &#8211; 1998<br \/>\nArt Director | NetGames Division. 1\/96 &#8211; 10\/98. Managed and directed design of Internet Gaming Zone (www.zone.com). Developed the Zone identity. Managed 8 employees. Shipped Zone 1.0 through Zone 4.0, card and board games, UltraCorps, FighterAce, Asheron&#8217;s Call, and Mind Aerobics with Alexey Pajitnov. Awarded US Patent #6102796.<\/p>\n<p><\/br><br \/>\n<\/br><\/p>\n<p style=\"padding-left: 30px;\">Art Director | MS Games. 6\/95 &#8211; 12\/95. Managed and directed 20 artists across three divisions (Sports, Simulations, Action Arcade &amp; Strategy). Projects included MS Soccer, Full Court Press, Return of Arcade, Flight Sim, and many prototypes.<\/p>\n<p><\/br><\/p>\n<p style=\"padding-left: 30px;\">Design Lead | MS Sports. 10\/94 &#8211; 6\/95. Managed and directed a team of 8 artists working on MS Complete Basketball &#8217;94-&#8217;95, MS Complete Baseball &#8217;95, MS Sports Daily, Sports content for MSN 1.0, and several prototypes.<\/p>\n<p><\/br><br \/>\n<\/br><\/p>\n<p style=\"padding-left: 30px;\"><span style=\"color: #79aeb8;\"><strong>CDFX: graphic design <\/strong><\/span>   :   Seattle, WA   :   1988 &#8211; 1994<br \/>\nOwner\/Principal Designer. Packaging design for music industry. Graphic design for MS Sports (9\/93). Designed Microsoft&#8217;s first subscription online title&#8230;the Baseball Daily.<\/p>\n<p><\/br><br \/>\n<\/br><br \/>\n<span style=\"color: #c0c0c0;\"><strong>education<\/strong><\/span><\/p>\n<p style=\"padding-left: 30px;\">Western Washington University   :   Bellingham, WA   :   1986 &#8211; 1989<br \/>\nBachelor of Science in Visual Communication<\/br><\/p>\n<p><\/br><br \/>\n<span style=\"color: #c0c0c0;\"><strong>references<\/strong><\/span><\/p>\n<p style=\"padding-left: 30px;\">Matt Wilson, Director of Development, Sony Online Entertainment: mwilson@soe.sony.com<br \/>\nEd Fries, former Vice President, Microsoft Game Studios: contact info available on request<br \/>\nplease check the letters of recommendation on my <a href=\"http:\/\/www.linkedin.com\/pub\/corey-dangel\/0\/233\/b02\" target=\"_blank\" \/>LinkedIn Profile<\/a><br \/>\n<\/br><br \/>\n<\/br><br \/>\n<\/br><br \/>\n<\/br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>My resume covers the last 20 years of professional work.<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"_links":{"self":[{"href":"http:\/\/corey.jellopolis.com\/index.php?rest_route=\/wp\/v2\/posts\/39"}],"collection":[{"href":"http:\/\/corey.jellopolis.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/corey.jellopolis.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/corey.jellopolis.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/corey.jellopolis.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=39"}],"version-history":[{"count":70,"href":"http:\/\/corey.jellopolis.com\/index.php?rest_route=\/wp\/v2\/posts\/39\/revisions"}],"predecessor-version":[{"id":41,"href":"http:\/\/corey.jellopolis.com\/index.php?rest_route=\/wp\/v2\/posts\/39\/revisions\/41"}],"wp:attachment":[{"href":"http:\/\/corey.jellopolis.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=39"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/corey.jellopolis.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=39"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/corey.jellopolis.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=39"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}